Comenzi CS:Source

Posted by Coduri CS 1.6 on 18/08/2010 with no Comments
Client Side Commands Description
fps_max Frame rate limiter.
cl_allowdownload <0/1> Client downloads customization files. Default: 1
cl_allowupload <0/1> Client uploads customization files.

Default: 1

cl_autowepswitch <0/1> Automatically switch to picked up weapons (if more

powerful) Default: 1

cl_c4dynamiclight <0/1> Draw dynamic light when planted c4

flashes. Default: 0

cl_c4progressbar <0/1> Draw progress bar when defusing the C4. Default: 1
cl_cmdrate Max number of command packets sent to

server per second. Default: 0

cl_updaterate Number of packets per second of updates you are

requesting from the server. Default: 20

cl_crosshaircolor Color of crosshair. 0=green, 1=red,

2=blue, 3=yellow, 4=skyblue Default: 0

cl_crosshairscale Size of the crosshair. Lower value=Larger, Higher

value=smaller Default: 768

cl_crosshairusealpha <0/1> Make crosshair translucent against

similar colors. Default: 0

cl_customsounds <0/1> Enable customized player sound playback. Default: 0
cl_demoviewoverride <0/1> Override view during demo playback.

Default: 0

cl_drawhud <0/1> Enable the rendering of the hud. sv_cheats must be

enabled to disable hud. Default: 1

cl_showtextmsg <0/1> Enable/disable text messages printing

on the screen. Default: 1

Server Side Commands Description
hostname The name of the server.
sv_password Set server password. Leave blank to disable.
mp_friendlyfire <0/1> Turn on/off friendlyfire. Default: off
mp_footsteps <0/1> Turn on/off footsteps. Default: on
mp_autoteambalance <0/1> Force clients to auto-join the opposite team if they are not

balanced. Default: on

mp_autokick <0/1> Kick idle/team-killing players. Default: off
mp_flashlight <0/1> Turn on/off the ability for clients to use flashlight. Default:

off

mp_tkpunish <0/1> Punish TK’ers on next round? Default: on
mp_forcecamera <0/1> Force dead players to first person mode, effectively disabling

freelook. Default: off

sv_alltalk <0/1> Players can hear all other players, no team restrictions.

Default: off

sv_pausable <0/1> Can the server be paused Default: 0
sv_consistency <0/1> Force cleints to pass consistency check for critical files before

joining server? Default: 0

sv_cheats <0/1> Allow cheats on server. Default: 0
sv_gravity <0/1> World Gravity Default: 800
sv_maxvelocity Maximum speed any ballistically moving object is allowed to attain

per axis. Default: 3500

sv_unlag <0/1> Enables player lag compensation. Default: 1
sv_voicecodec Specifies which voice codec DLL to use in a game. Set to the name of

the DLL without the extension.. Default: vaudio_miles

sv_allowupload <0/1> Allow clients to upload their custom decals to the server.

Default: 1

sv_allowdownload <0/1> Allow clients to downnload files. Default: 1
sv_maxspeed Maximum speed a player can move. Default: 320
mp_limitteams <0-20> Max # of players 1 team can have over another. Default: 2
mp_hostagepenalty <##> How many hostages a Terrorist can kill before being kicked, 0 to

disable. Default: 5

sv_voiceenable <0/1> Allow clients to use mic. Default: 1
mp_allowspectators <0/1> Allow spectators on the server. Default: 1
mp_chattime <0-120> amount of time in seconds players can chat after the game is over.

Lower value = faster map load change. Default: 10

sv_timeout <##> After this many seconds without a message from a client, the client

is dropped. Default: 65

Rcon Cvars

rcon_password Set rcon passsword. Leave blank to disable rcon
sv_rcon_banpenalty <mins> Number of minutes to ban users who fail rcon authentication.

Default: 0

sv_rcon_maxfailures <0-20> Max number of times a user can fail rcon authentication before being

banned. Default: 10

sv_rcon_minfailures <0-20> Number of times a user can fail rcon authentication in

sv_rcon_minfailuretime before being banned. Default: 5

sv_rcon_minfailuretime <1-seconds> Number of seconds to track failed rcon authentications. Default:

30

Round Cvars

mp_freezetime <0-60> Time in seconds to keep players frozen when the round starts.

Default: 6

mp_roundtime <1-9> How much time in minutes does a round last. Default: 5
mp_startmoney <800-16000> Amount of money each player gets when they reset (16000 max)

Default: 800

mp_c4timer <10-90> The amount of time in seconds before bomb explodes after planted.

Default: 45

mp_fraglimit <##> Amount of frags a player can exceed before changing maps.

Default: 0

mp_maxrounds <##> Amount of round to play before server changes maps. Default: 0
mp_winlimit <0-20> Max number of rounds one team can win before server changes maps.

Default: 0

mp_playerid <0/1/2> Controls what information player see in the status bar: 0 all names;

1 team names; 2 no names. Default: 0

mp_spawnprotectiontime Time in seconds to Kick players who team-kill after round restart.

Default: 5

Bandwidth Rates

sv_minrate <0-25000> Min bandwidth rate allowed on server. Default: 0 (unlimited)
sv_maxrate <0-25000> Max bandwidth rate allowed on server. Default: 0 (unlimited)
decalfrequency Amount of time in seconds a player can spray their decal.

Default: 10

sv_maxupdaterate Maximum updates per second that the server will allow. Default:

60

sv_minupdaterate Minimum updates per second that the server will allow. Default: 10

Server logging

log <on/off> Enable server logging? Default: off
sv_logbans <0/1> Log server bans in the server logs. Default: 0
sv_logecho <0/1> Echo log information to the console. Default: 1
sv_logfile <0/1> Log server information in the log file. Default: 1
sv_log_onefile <0/1> Log server information to only one file. Default: 0
sv_logsdir Folder in the game directory where server logs will be stored.
SourceTV
tv_enable <0|1>

Activates SourceTV on

local game server, SourceTV bot will appear as spectator client after

next changelevel (master only).

tv_name <name> Sets SourceTV name as it appears in server

browser and scoreboard (master only).

tv_title <text>

Sets a SourceTV broadcast

title shown in the spectator GUI

tv_maxclients <0..255> Sets maximum client number for local

SourceTV server/proxy (default 128).

tv_stop Stops broadcasting the

game via SourceTV.

tv_status Shows SourceTV specific information.
tv_clients Shows a list of all

spectator clients connect to local SourceTV server

tv_msg <text> Send a HUD message to all connected SourceTV

spectator clients

tv_retry Reconnects the SourceTV

relay proxy to last known address (relay only).

tv_autoretry <0|1> If enabled, SourceTV relay proxies try to

reconnect to last known server after connection was lost.

tv_timeout

<seconds>

Sets SourceTV relay proxy

connection timeout in seconds. If a connection times out, the relay

proxy tries to reconnect automatically.

tv_delay <seconds> Source TV broadcast delay in seconds (master

only).

tv_delaymapchange

<0|1>

Delays the map change on

game server until rest of buffered game has been broadcasted

tv_port <port> Set the SourceTV host port (default 27020).

Must be set as srcds start parameter.

tv_maxrate <bytes>

Sets the maximum bandwidth

spend per client in bytes/second (default 5000)

tv_snapshotrate <n> Sets world snapshots broadcasted per second

by SourceTV (master only).

tv_password

<password>

Sets required password for

connecting spectators.

tv_relaypassword <password> Sets required password for connecting relay

proxies.

tv_record

<filename>

Starts a SourceTV demo

recording that records all entities & events (master only)

tv_stoprecord Stops SourceTV demo recording (master only)
tv_autorecord <0|1>

Automatically records

every game, demo file name format is auto-YYYYMMDD-hhmm-map.dem

tv_debug <0|1> Shows additional debugging messages
tv_dispatchmode

<0|1|2>

Sets Source client

dispatch mode for connecting clients: 0=never, 1=if appropriate,

2=always

tv_overrideroot <0|1> Overrides the master IP broadcast to

spectators with a local IP.

tv_relayvoice <0|1>

If enabled, allow player

voice chat if broadcasted (master only)

tv_transmitall <0|1> By default entities and events outside of

the auto-director view are removed from SourceTV broadcasts to save

bandwidth. If tv_transmitall is enabled, the whole game is transmitted

and spectators can switch their view to any player they want. This

option increases bandwidth requirement per spectator client by factor 2

to 3.

tv_chattimelimit

<seconds>

Limits spectators to chat

only every n seconds

tv_chatgroupsize <n> Set chat group size to n spectators. Only

spectators in the same chat group can speak to each other. Chat groups

are turned off with “tv_chatgroupsize 0″ and everybody can speak to

everybody. Setting chat groups helps reducing chatter noise and saves

some bandwidth.

tv_chatgroup <name>

Allows spectators to

choose their chat group. If no name if given the current chat group is

shown (client only)

tv_nochat <0|1> Disables other spectators chat lines (client

only)

tv_allow_static_shots <0|1>

Allows auto-director to

choose fixed camera shots (master only)

tv_allow_camera_man <0|1> Allows spectator clients on game server to

become SourceTV camera men (master only)

-nohltv (Command Line Variable)
-tvdisable Disables all SourceTV features on this game

server. (Command Line Variable)

-tvmasteronly

SourceTV can only serve

one client and can’t be used as relay proxy. (Command Line

Variable)

Operation

sv_lan <0/1> 0=Public/LAN, 1=LAN Default: 0
sv_region Geographic location of the server.

-1 World

0 US East coast

1 US West coast

2 South America

3 Europe

4 Asia

5 Australia

6 Middle East

7 Africa

sv_contact Contact email for server sysop

Mani-Admin-Plugin Commands

Below is a table of most of the commands accessible by the plug-in.

If you are unsure of the parameters for a command, type the command by itself and it will tell you the required parameters needed.

If you use a command in chat mode, you must put a ‘@’ symbol in front, e.g. @ma_banip

“192.168.0.1″.

If you have the cvar mani_use_ma_in_say_command set to 0 then you don’t have to put ma_ in front of the chat commands, e.g you can use @slap mani or @ma_slap mani.

Command Description Server Console Client Console In Game chat
ma_aban_name <a player name> <ban time> Adds a players name to the autokick_name.txt list. When a player

then joins with that name, they are automatically banned

Yes Yes Yes
ma_aban_pname <a partial player name> <ban time> Adds a partial name to the autokick_pname.txt list. When a player

then joins with a name that has a partial match to the added pname, they

are automatically banned

Yes Yes Yes
ma_admingroups Shows information on the admin group restrictions Yes Yes No
ma_admins Shows information on the admins and their restrictions Yes Yes No
ma_akick_ip <ip address> Adds an ip address to the autokick_ip.txt list. When a player then

joins with an ip address that has a match to the added ip address, they

are automatically kicked

Yes Yes Yes
ma_akick_name <a player name> Adds a players name to the autokick_name.txt list. When a player

then joins with that name, they are automatically kicked

Yes Yes Yes
ma_akick_pname <a partial player name> Adds a partial name to the autokick_pname.txt list. When a player

then joins with a name that has a partial match to the added pname, they

are automatically kicked

Yes Yes Yes
ma_akick_steam <steam id> Adds a steam id to the autokick_steam.txt list. When a player then

joins with a steam that has a match to the added steam id, they are

automatically kicked

Yes Yes Yes
ma_ashow_ip Shows the current status of the autokick_ip.txt file contents Yes Yes No
ma_ashow_name Shows the current status of the autokick_name.txt file contents Yes Yes No
ma_ashow_pname Shows the current status of the autokick_pname.txt file contents Yes Yes No
ma_ashow_steam Shows the current status of the autokick_steam.txt file contents Yes Yes No
ma_balance Balances teams to within mp_limitteams Yes Yes Yes
ma_ban <player name, partial player name, steam id or user id> <ban

time>

Bans a player by steam id, with optional ban time, if no ban time is

specified then it is assumed to be a permanent ban

Yes Yes Yes
ma_banip <player name, partial player name, steam id or user id>

<ban time>

Bans a player by ip address, with optional ban time, if no ban time

is specified then it is assumed to be a permanent ban

Yes Yes Yes
ma_beacon <player name, partial player name, steam id or user id>

<1|0>

Turns player into a beacon Yes Yes Yes
ma_blind <player name, partial player name, steam id or user id>

<blind amount>

Blinds a player on the server with a specified blindness ranging

from 0-255.

Yes Yes Yes
ma_browse <url> Opens a web browser window in the game at the web address that you

supply

No No Yes
ma_burn <player name, partial player name, steam id or user id> Sets fire to a player for 30 seconds Yes Yes Yes
ma_cexec <player name, partial player name, steam id or user id>

<client command>

Runs a command as though it were being run from the target player’s

machine

Yes Yes Yes
ma_cexec_all <client command> Runs a client command on all players on the server Yes Yes Yes
ma_cexec_ct <client command> Runs a client command on all ct players on the server Yes Yes Yes
ma_cexec_spec <client command> Runs a client command on all spectators on the server Yes Yes Yes
ma_cexec_t <client command> Runs a client command on all t players on the server Yes Yes Yes
ma_chat <message> As admin this sends a message to all admins on the server. In game

the command is @ <message> in team say mode. There must be a space

between @ and your message

Yes Yes Yes
ma_color <player name | partial name | user id | steam id> <red

0-255> <blue 0-255> <green 0-255> <alpha 0-255>

ma_color <player name | partial name | user id | steam id> <red 0-255>

<blue 0-255> <green 0-255> <alpha 0-255>

Changes the colour of a player Yes Yes Yes
ma_csay <message> As admin this sends a message to all players on the server that will

appear in the center of the screen. In game the command is @@@ <message>

in all talk mode. There must be a space between @@@ and your message. If

run from the server console, the (ADMIN) part of the message is not

displayed.

Yes Yes Yes
ma_decal <Decal Name from decallist.txt> If you have a valid decal in the list it will spray that decal

permanently on the object. Not all objects can be sprayed on.

The command will also provide coordinates of the entity that was sprayed

on in the console. These can be copied and pasted directly into

mapadverts.txt

Yes Yes Yes
ma_dropc4 Forces the player with the bomb to drop it Yes Yes Yes
ma_drug <player name, partial player name, steam id or user id>

<1|0>

Changes a players z axis view every 1.5 seconds, run the command

again to stop the punishment for a player

Yes Yes Yes
ma_effect <params> This is primarily for Matties Event Script writers. See

here on details on how to use this

Yes No No
ma_explode Creates an explosion effect with sound at your current location when

alive or dead

No Yes No
ma_firebomb <player name, partial player name, steam id or user id>

<1|0>

Turns them into a walking fire bomb No Yes Yes
ma_forcegametype Used to force the plugin to re-configure itself for the current game

mod

For use in conjunction with the source mod compatibilty gametypes.txt

config file

Yes No No
ma_freeze <player name, partial player name, steam id or user id>

<1|0>

Freezes or un-freezes a player on the server with so they can’t

move. When they fire their weapon it drops out of their hands.

Yes Yes Yes
ma_freezebomb <player name, partial player name, steam id or user

id> <1|0>

Turns them into a walking freeze bomb No Yes Yes
ma_game Shows the current game description

For use in conjunction with the source mod compatibilty gametypes.txt

config file

Yes No No
ma_gimp <player name, partial player name, steam id or user id>

<1|0>

Turns the player into a gimp and changes their name to one set in

gimpphrase.txt

Yes Yes Yes
ma_give <player name | partial name | user id | steam id> <weapon

name>

Gives a player the specified weapon Yes Yes Yes
ma_giveammo <player name | partial name | user id | steam id>

<weapon slot> <Primary fire type ammo = 1, alternate fire type ammo = 0>

<amount of ammo> <Give ammo noise, 1 = no noise, 0 = noise>

Gives a player the specified ammo Yes Yes Yes
ma_givecash <player name | partial name | user id | steam id> <cash

amount to add>

Adds cash to a players cash level Yes Yes Yes
ma_givecash #all 16000 Gives all players 16000 cash Yes Yes Yes
ma_givecashp <player name | partial name | user id | steam id> <cash

amount to add>

Adds X percent onto a players cash level Yes Yes Yes
ma_givehealth <player name | partial name | user id | steam id>

<health>

Increase the players health by the specified amount Yes Yes Yes
ma_givehealthp <player name | partial name | user id | steam id>

<percentage to give>

Increase the players health by the specified percentage Yes Yes Yes
ma_help Shows most of the commands you can run from the server

console/client console/in game chat.

Yes Yes No
ma_immunity Shows information on the users that are immune Yes Yes No
ma_immunity groups Shows information on the immunity groups Yes Yes No
ma_kick <player name, partial player name, steam id or user id> Kicks a player from the server Yes Yes Yes
ma_knives Sets restriction so only knives are allowed Yes Yes Yes
ma_map <map name> Change to a new map Yes Yes Yes
ma_mapcycle Shows what the plug-in thinks is in the mapcycle.txt file Yes Yes No
ma_maplist Shows what the plug-in thinks is in the maplist.txt file Yes Yes No
ma_msay <time> <player name, partial player name, steam id or user

id> <message>

This displays an AMX style box with your message in it. The time

parameter is the number of seconds the box is shown for, a time of 0 is

infinite. The message can have line breaks denoted by using a \n in the

message

Yes No No
ma_mute <player name, partial player name, steam id or user id>

<1|0>

Mutes a player Yes Yes Yes
ma_noclip <player name, partial player name, steam id or user id> Places the user in ‘no clip’ mode where they can fly through objects

but still interact with the world. Gives player god mode on CS Source

but not on HL2DM

Yes Yes Yes
ma_nosnipers Sets restriction so sniper weapons are not allowed Yes Yes Yes
ma_offset <offset> Used to check useful offsets required by the plugin to function

For use in conjunction with the source mod compatibilty gametypes.txt

config file

No Yes No
ma_offsetscan <value to look for> <start offset> <end offset> Used to find a particular value within a memory range

For use in conjunction with the source mod compatibilty gametypes.txt

config file

No Yes No
ma_pistols Sets restriction so only pistols are allowed Yes Yes Yes
ma_play <sound number or partial sound name> Plays a sound held in the list seen on the admin menu/ma_showsounds. Yes Yes Yes
ma_plranks Shows all players that have a ranks Yes Yes No
ma_postition Gives your current X Y Z coordinates No Yes Yes
ma_psay <player name, partial player name, steam id or user id>

<message>

As admin this sends a chat message to the specified player. In game

the command is @@ <player> <message> in any say mode. There must be a

space between @@ and the player name and message

Yes Yes Yes
ma_ranks Shows all players in the rank list, regardless of whether they are

ranked yet or not

Yes Yes No
ma_rates <player name, partial player name, steam id or user id> Show players on server with information about their rate,

cl_updaterate and cl_cmdrate settings. Typing ma_rates by itself brings

back all users

Yes Yes No
ma_rcon <rcon command> Runs a rcon command as though you were logged in with rcon rights.

As a side effect you will not get feedback from the server as to the

results of running the command

No !! Yes Yes
ma_render <player name | partial name | user id | steam id> <render

mode, 0-100>

Defines the mode of rendering of a player. See

here for details

Yes Yes Yes
ma_renderfx <player name | partial name | user id | steam id>

<render fx type, 0-100>

Defines the type of effect applied to the current render mode. See

here for details

Yes Yes Yes
ma_restrict <weapon name> < optional number of weapons allowed per

team>

Restrict a weapon (can be used via rcon script .cfg file too !). An

optional parameter can be supplied after the weapon to name to allow

only a certain amount of the weapon to be used per team. For example

ma_restrict awp 2 will allow only 2 awps per team to be used.

Yes Yes Yes
ma_saveloc Saves your current location on the map so you can teleport players

to that location.

No Yes No
ma_say <message> As admin this sends a message to all players on the server. In game

the command is @ <message> in all talk mode. There must be a space

between @ and your message

Yes Yes Yes
ma_setadminflag <user id of admin on server | steam id of admin in

list | name of admin in list> <flag list>

Temporarily set/unset admin flags for an admin until the next map

An example would be: – ma_setadminflag 35 “+F+G+L-a”

This would set the admin whos user id is 35 to add the flags F, G and L

whilst also removing flag a

Yes Yes Yes
ma_setcash <player name | partial name | user id | steam id> <cash

amount to give>

Sets a players cash level Yes Yes Yes
ma_sethealth <player name | partial name | user id | steam id>

<health>

Sets a players health Yes Yes Yes
ma_setnextmap <map name> Sets the next map that will be played in the cycle Yes Yes Yes
ma_setskin <player name, partial player name, steam id or user id>

<skin name>

Force a player to the specified custom skin Yes Yes Yes
ma_settings Shows your stored player settings, teleport locations and damage

settings

No Yes No
ma_shotguns Sets restriction so only shotguns are allowed Yes Yes Yes
ma_showrestrict Show all weapons and their restriction statuses Yes Yes No
ma_showsounds Shows all the sounds available for playing Yes Yes No
ma_slap <player name, partial player name, steam id or user id>

<optional damage amount>

Slaps a player on the server with a specified damage amount, if no

damage is specified then 0 damage is assumed

Yes Yes Yes
ma_slay <player name, partial player name, steam id or user id> Slays a player on the server if they are alive Yes Yes Yes
ma_spec <player name, partial player name, steam id or user id> Force a player to the spectators Yes Yes Yes
ma_swapteam <player name, partial player name, steam id or user id> Swaps a player to the opposite team Yes Yes Yes
ma_takecash <player name | partial name | user id | steam id> <cash

amount to add>

Takes cash from a players cash level Yes Yes Yes
ma_takecashp <player name | partial name | user id | steam id> <cash

amount to add>

Takes X percent from a players cash level Yes Yes Yes
ma_takehealth <player name | partial name | user id | steam id>

<health>

Decrease the players health by the specified amount Yes Yes Yes
ma_takehealthp <player name | partial name | user id | steam id>

<percentage to give>

Decrease the players health by the specified percentage Yes Yes Yes
ma_teamindex Shows your current internal team index as a number

For use in conjunction with the source mod compatibilty gametypes.txt

config file

No Yes No
ma_teleport <player name, partial player name, steam id or user id>

<x> <y> <z>

Teleports a player or bot to a previously saved location (see the

command ma_saveloc), or to the specified coordinates. You must save a

location first on a map before you can teleport a player, unless you

specify the coordinates.

Yes (only with co-ordinates) Yes Yes
ma_timebomb <player name, partial player name, steam id or user id>

<1|0>

Turns them into a walking time bomb No Yes Yes
ma_timeleft Shows timeleft on the server console Yes No No
ma_tklist Shows player currently on the tk violations list Yes Yes No
ma_unaban_name <a player name> Removes a banned player name from the autokick_name.txt list. Note

this does not unban an already banned player from the server.

Yes Yes Yes
ma_unaban_pname <a partial player name> Removes a banned partial name from the autokick_pname.txt list. Note

this does not unban an already banned player from the server.

Yes Yes Yes
ma_unakick_ip <ip address> Removes an ip address from the autokick_ip.txt list. Yes Yes Yes
ma_unakick_name <a player name> Removes a name that will be auto-kicked from the autokick_name.txt

list.

Yes Yes Yes
ma_unakick_pname <a partial player name> Removes a partial name that will be auto-kicked from the

autokick_pname.txt list.

Yes Yes Yes
ma_unakick_steam <steam id> Removes a steam id that will be auto-kicked from the

autokick_steam.txt list.

Yes Yes Yes
ma_unban <Steam ID or IP Address> Attempts to unban a player from the server by Steam ID or IP

Address. Note that you must use �� around the steam id or ip address.

Yes Yes Yes
ma_unrestrict <weapon name> Un-restrict a weapon (can be used via rcon script .cfg file too !) Yes Yes Yes
ma_unrestrictall Un-restricts any restricted weapons Yes Yes Yes
ma_users <player name, partial player name, steam id or user id> Shows players on server with information about steam id, ip address,

ping etc. Typing ma_users by itself brings back all users

Yes Yes No
ma_version Displays the current version of the plug-in Yes Yes No
ma_vote <delay type (�now�, �round�, �end�)> <maps to vote for> Starts a multi map vote. Use the delay type to specify when the

result of the vote will be acted upon. You can specify up to 10 maps for

voting

Yes Yes Yes
ma_voterandom <delay type (�now�, �round�, �end�)> <number of maps> Starts a random map vote. Use the delay type to specify when the

result of the vote will be acted upon. You can specify an unlimited

number of maps

Yes Yes Yes
ma_votecancel Allows admin to cancel an admin/system started vote Yes Yes Yes
ma_voteextend Starts and extend map vote Yes Yes Yes
ma_votemaplist Shows what the plug-in thinks is in the votemaplist.txt file Yes Yes No
ma_votequestion <question title> <question options to vote for> Starts a question vote. Use the first to specify the question, then

your answers that you want players to vote for.

Yes Yes Yes
ma_votercon <rcon title> <rcon command> Starts a RCON vote. Use the first to specify the title of the vote,

use the second to specify the actual rcon command that will be executed

if the vote succeeds

Yes Yes Yes
ma_war or ma_war <1 | 0> Toggles war mode on and off or if supplied with a parameter of

either 0 or 1 can turn it on or off

Yes Yes Yes

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